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Hunter - Admin Application 3: Vengeance


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What's your Space Station 14 Username: ARandomHunter

What's your Discord Username: ARandomHuntr

What's your playtime amount on the Goob Server: Stats playtime: around 700,000. Actual playtime, probably around 200-300 I think.

How old are you: 18 (In 3 days after this is posted)

Have you ever been banned from the Goob Server: Not that I can recall.

Have you played on any other SS13 or SS14 servers? If so, name them, and tell us your playtime on the server(s): Wizard's den, Apocalypse Station, Frontier Station, RonStation, Rouny Marine, Delta-V, Dungeon Dig 14, Robust Pong. 1400 hours, and I can provide proof with my steam playtime, my goobstation playtime is uh, probably a bit off.

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Time

How many hours can you admin per week: Average of around 25-30, as much time as I can dedicate.

On what days can you get on to Admin: Mostly weekends, occasionally weekdays with some inconsistency

What time zone are you in: CDT

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General Questions

Why do you want to become a Game Admin? Go into detail about it and tell us a lot about it: Adminning is a good way to help the community, and I might be able to make sure the server is kept relatively peaceful when other admins are not online/would normally be busy. I think my perspective could possibly help, as I have a pretty good idea of what should be considered an IC crime or self-antagging and such, since at a point I was kind of the rule-tiptoe greytider that should have gotten banned tbh so I can identify them easier than regular players probably.

This next one is a very special part of it to me personally, and may be the entire reason for "Adminning" and not "Eventminning" which is that I really enjoy when admins interact with the Gameworld as Central Command and God/Honkmother and all that. It's not as prevalent as it once was, which is probably for the best, but I kind of want to try to slightly bring back the thing of Central Command inspections or small ERT when the phone is used In-Character and ingame or even making praying actually do something again. I do want to keep the game environment the most fun it can be, and regular admining can help keep the peace for other's RP, but I REALLY want to bring back some of the really simple RP that made Goob the interesting server that brought me in originally after Apocalypse died and I almost considered quitting SS14. This game is a story device, admins are acting as the narrators. They keep the bad writing out so the plot may flourish, but it's even better when they add their own GOOD writing using their story as a playground for creativity that not only flows with the text's purpose, but even enhances the pre-existing plot and character development currently being written. That is what makes Goobstation a good server, or hell even SS14 a fun game. Not the content being added, the balancing of roles, the job gameplay loops or even the customization. It's the stories you write as a character in a plot you have control over that make this game so enjoyable to so many people. I think as an admin, I'd try my best to bring some of the story influence back in a way that disturbs nobody else's separate tale, but positively influences the ones who accept it into theirs.

And lastly, and I have a good amount of experience but don't really have a good way to use it. (Also, observing people is pretty fun, I may as well help with issues while I'm at it. And #Admin-Shitposts :trolling: ) 

Have you adminned for any other SS13 or SS14 server? If so, tell us about your experiences during that time, and if possible, give us proof of this: I was an Apocalypse Admin before this, and was an Event Host/Admin for Goobstation for about 2 months maybe before being "forcefully retired" (Demoted) due to not helping with ahelps enough and sort of working on my own stuff a good amount of the time (I was there as an Event Host, didn't really abandon that mindset when they got merged, rightfully got demoted. I am applying as an actual ADMIN this time.)

What role do you think the Game Admins exactly serve: There's basically 3 purposes. First is answering Ahelps and ooc issues, sometimes having to deal with raids, all that stuff. Secondly, they help with IC stuff, such as Central Command things like faxes and announcements, and lastly is generally keeping the server fun and interesting, such as occasionally doing something custom like a CC Inspection, or possibly giving a small goal (Occasionally).

What do you think is the current roleplay status of the server, what do you think can be done to improve it: Well, I do believe the server's roleplay status is pretty good for the niche it is filling. People still make attempts to be in-character, but it's not at the point where you need to be called out for knowing how engines work as a medical doctor. It allows for some gimmicks and other fun things due to some role and rule lenience, while not being a murderbone fest where everybody speaks OOC.

Also Goob 2 exists and it's PERFECT.

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The more questions questions. (You should put more than just one or two sentences.)

Say, someone who already has a note on RDM from before, for example, was to RDM and kill two people, but they've left already before you could admin help them. How would you handle the problem?

It's RDM, he did it to two people, it's a second offense, and he probably was trying to ban evade considering I wasn't even able to get 1 ahelp in before he left. I'd probably say 14 day gameban, and maybe put a watchlist on him so the other admins know when he comes back. 

Captain seems to have disconnected before they died or the round ended. This is the first time they've disconnected while playing a very important job. What would you do about them?

If they have warned the other command members of this, told an admin such as myself in this scenario, or at least used the cryopod. then I would not interact with the situation as this can be handled by the others following SOP. If they have not, I will give them a message telling them to not disconnect from an important role without at least warning others, and suggest that they may cryo instead as it can open up another job slot for somebody to fill their role. Possibly send a fax to another command representative such as NTR, BSO or HoP about temporary captain and that the old captain should be sent to a cryopod. 

You see a passenger player mess around too much and start interfering with a Security Officer's arrest by uncuffing the Officer's prisoner, as the passenger runs, the Officer pulls out their gun and shoots the passenger almost to death. What's wrong here and how would you handle the situation as an Admin?

I would warn both parties, as the passenger is in the wrong for interrupting an arrest, chances are without any information on their crimes or antagonistic behavior. However, the security officer should not attempt to use lethal force firstly, especially when their life is not in clear danger and the passenger is not committing a cardinal crime, though they may be in the right comparatively if the Officer's arrestee is a known antagonist or has done a perma/execution worthy crime. If either party has notes of these issues then further actions may need to be taken, depending on their history and severity.

You see a chemist who has only made basic meds start gathering materials and talking about making uranium foam grenades in chat. Right as they start making the grenades they roll as a midround sleeper syndie. How would you handle the situation if at all?

I would warn the chemist about power gaming, as their situation did not require any form of self-defense, was in any danger, or in any situation where weapons would be permitted for them. However, now that they are a role that allows antagonizing, I would allow them to continue, but make sure it is clear they should not attempt to do this while they are not clearly an antagonist or it is red alert or otherwise (Which, even then is a stretch since they should get permission from the CMO).

You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like “shitsec”. A secoff tells the clown that they’re being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals. Having heard an AOS radio callout, the detective enters maintenance near disposals and shoots the passenger to crit. There are four players in this scenario, the clown, the passenger, the secoff, and the detective.

The clown is innocent, as their crime was IC and not severe. The passenger should possibly be warned, but if they knew for a fact that the clown was only being arrested for a minor crime, then they may be fine (They didn't actually harm anybody, so it's a bit lighter). The secoff is being a bit of a jerk, but nothing ahelp/warning worthy that shouldn't be handled OOC, the HoS/Captain can fire them for lack of due process. For the detective, it depends on if they had any other non-lethal methods of subduing the prisoner, and also if they immediately attempted to heal said passenger afterwards if the former is that they didn't have other methods of taking the passenger. The detective has no stun baton/methods of non-lethals now that rubbers are gone, so if he made sure they got medically treated and they weren't killed intentionally to KILL them, I'd see it as generally fine, though a bit negligent if the Detective wasn't just spawned in and had no sec gear.

You and another Admin have been doing your job without problems, you then catch a command staff member misuse contraband. While you are in the middle of the ahelp, the other admin jumps into the middle of your ahelp with a rule clarification that is plainly incorrect. Without the interruption, what would have you asked the command staff member, and how would you have responded or reacted to the interrupting admin?

For the command member: "Hey, got a minute? I want to ask, I noticed you were using contraband when it wasn't necessary, could you explain why you used it?" I think it's best to ask for an explanation specifically as they might have had a REAL reason to use it that wasn't powergaming that I didn't see or understand, but if it's green alert and they're fucking around I'd probably warn them if they didn't use it in a fight or something, possible temporary 3 day roleban if so for command incompetency/abuse of a position of authority.

As for the admin, I'd probably just try to ask them not to answer for me when I'm actively saying something, and ask where their information source was so I can verify that it is unreliable or that there is an issue with a specific piece of info. If they have no source, I'd attempt to list one that fits and has actually correct info.

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Basically the same as last time :godo: but I did update most of it to make sure it still aligns with my current mindset and the admin policy, while changing somethings due to them now being completely wrong. (Apologies) 

Also the entire fucking novel I wrote explaining why I wanted to become an admin. (There was classical music in the background from Goob 2 I had to try my best to cook)

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