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  • Community Manager
Posted

Check

What's your Space Station 14 Username:
NeKognitoHazard

What's your Discord Username:
stikfigz

How long have you been playing Space Station 14?:
Roughly February 2024

(OPTIONAL) How long have you been playing Space Station 13?:
I played occasionally for about a year around 2018, mainly on /tg/

What's your playtime amount on the Goob Station Server:
Just under 700 hours on Goobstation LRP, and roughly 17 on Goobstation MRP

How old are you:
28

Have you ever been banned from the Goob Station Server:
Yes, in September for metacomms.

Have you played on any other SS13 or SS14 servers? If so, name them, and tell us your playtime on the server(s):
/tg/station for an unknown amount of time, I dont have BYOND installed to try and check. I have a little bit of time on a few other SS14 servers before I found Goobstation, but it wouldn't add up to much.

------------------------------------------

Time

How many hours can you admin per week:
~2-3 hours a day, so ~18 hours a week or so.

On what days can you get on to Admin:
Most days outside of IRL commitments of course

What timezone are you in:
Atlantic Daylight Time. GMT-3, or an hour ahead of the Eastern US

------------------------------------------

General Questions

Why do you want to become a Game Admin? Go into detail about it and tell us a lot about it:
To assist what I believe is a currently understaffed admin team. Due to somewhat recent events, the admin team of Goobstation is obviously unable to "cover" the now multiple servers.

Do you have any prior admin or staff experience on another SS13/SS14 server? If so, tell us about your experiences during that time, and if possible, give us proof of this:
No

What role do you think Game Admins serve, in detail: 
Game admins serve three primary roles. First and most obvious is the enforcement of the server's rules, through the use of AHelp to prevent issues, or the use of bans to stop further breaking of rules. Second, admins are a great source of assistance for new players, either through LOOC or AHelps to either answer questions from new players, or to interrupt them before making a large mistake, such as causing an engineering emergency. Lastly, admins are able to help guide a shift through admin intervention like 'admemes'. By performing these roles, admins help to protect, nurture, and grow a community.

What are you primarily interested in doing as an admin?: 
I enjoy assisting new players quite a bit, as SS14 is a very challenging game to learn without assistance. Additionally, I would like to help more with the "out of game" admin work such as clarification of rules on discord, and in actually reworking some of Goobstation's rules to be less of a direct copy-paste of Wizden, reflecting my interpretation of Goobstation's culture.

What are you least interested in doing as an admin?: 
None, I don't mind things like data entry, so even time transfers aren't something that disinterests me.

What makes you a great addition to staff?: 
I have been an active member of the Goobstation community for about six or seven months now, I enjoy being an active part of this community and want to ensure that it can see its full potential.

What do you think is the current roleplay status of the LRP server, what do you think can be done to improve it: 
Goobstation's roleplay status is really something pretty unique. At times, Goobstation borders on NRP with people engaging in a lot of validhunting or pursuing their antag objectives purely with the goal of getting that sought-after greentext. At other times, Goobstation nears MRP levels of roleplay, with dialogue being the driving force behind the narrative at play, rather than pure game mechanics. I think this is a great place for Goobstation to find itself in, as it allows for many people to play the way they want, and it adds to the unpredictability and replayability of the server.

(OPTIONAL) What do you think is the current roleplay status of the MRP server, what do you think can be done to improve it: 
The biggest issue with the MRP server lies in its relatively low player count, which was to be expected. As the MRP server is still in it's infancy, it is hard to judge its roleplay status yet. I only have ~17 hours logged at the time of this application, but so far in me experience I do find the MRP server to be noticeably more "mature" than the LRP server, with more emphasis on roleplay and cross-department coordination rather than purely interacting with the game mechanics.

Other than banning problematic players, what admin actions do you believe have the biggest positive impact?: 

Have you ever had a negative experience with a game admin (even on another SS13/14 server)? If so what, if anything, would you do differently?: 

Have you ever had a good experience with a game admin? If so, what was it?: 

In your opinion, what is the most important quality in an admin?: 

------------------------------------------

Scenarios Questions (You should put more than just one or two sentences.)

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.


Say, someone who already has a note on RDM from before, for example, was to RDM and kill two people, but they've left already before you could admin help them. How would you handle the problem?

 

The Captain has disconnected before they died or the round ended. This is the first time they've disconnected while playing a very important job. What do you do?



You see a chemist who has only made basic meds start gathering materials and talking about making uranium foam grenades in chat. Right as they start making the grenades they roll as a midround sleeper Syndicate. How would you handle the situation if at all?

 

The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.

 

You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like “shitsec”. A secoff tells the clown that they’re being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals. Having heard an AOS radio callout, the detective enters maintenance near disposals and shoots the passenger to crit. There are four players in this scenario, the clown, the passenger, the secoff, and the detective.

 

You and another Admin have been doing your job without problems, you then catch a command staff member misuse contraband. While you are in the middle of the ahelp, the other admin jumps into the middle of your ahelp with a rule clarification that is plainly incorrect. Without the interruption, what would have you asked the command staff member, and how would you have responded or reacted to the interrupting admin?
 

 

You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding Trial Game Admins, Senior Game Admins and Head Game Admins, all admins are equally “ranked”. A headmin is not currently available.

 

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End

Anything else we should know about or have questions about:

  • Community Manager
Posted (edited)

Unfortunately I am unable to edit the original post in order to finish filling it out, and don't seem to be able to delete and re-make the post. To avoid forum clutter, I will post the completed application as a reply.


Check

What's your Space Station 14 Username:
NeKognitoHazard
 

What's your Discord Username:
stikfigz
 

How long have you been playing Space Station 14?:
Roughly February 2024
 

(OPTIONAL) How long have you been playing Space Station 13?:
I played occasionally for about a year around 2018, mainly on /tg/


What's your playtime amount on the Goob Station Server:
Just under 700 hours on Goobstation LRP, and roughly 17 on Goobstation MRP
 

How old are you:
28
 

Have you ever been banned from the Goob Station Server:
Yes, in September for metacommunications. See additional notes at the end of this application. Otherwise I have no negative notes on my account.
 

Have you played on any other SS13 or SS14 servers? If so, name them, and tell us your playtime on the server(s):
/tg/station for an unknown amount of time, I dont have BYOND installed to try and check. I have a little bit of time on a few other SS14 servers before I found Goobstation, but it wouldn't add up to much.
 

------------------------------------------

Time

How many hours can you admin per week:
~2-3 hours a day, so ~18 hours a week or so.
 

On what days can you get on to Admin:
Most days outside of IRL commitments of course
 

What timezone are you in:
Atlantic Daylight Time. GMT-3, or an hour ahead of the Eastern US
 

------------------------------------------

General Questions

Why do you want to become a Game Admin? Go into detail about it and tell us a lot about it:
To assist what I believe is a currently understaffed admin team. Due to somewhat recent events, the admin team of Goobstation is obviously unable to "cover" the now multiple servers.
 

Do you have any prior admin or staff experience on another SS13/SS14 server? If so, tell us about your experiences during that time, and if possible, give us proof of this:
No
 

What role do you think Game Admins serve, in detail: 
Game admins serve three primary roles. First and most obvious is the enforcement of the server's rules, through the use of AHelp to prevent issues, or the use of bans to stop further breaking of rules. Second, admins are a great source of assistance for new players, either through LOOC or AHelps to either answer questions from new players, or to interrupt them before making a large mistake, such as causing an engineering emergency. Lastly, admins are able to help guide a shift through admin intervention like 'admemes'. By performing these roles, admins help to protect, nurture, and grow a community.
 

What are you primarily interested in doing as an admin?: 
I enjoy assisting new players quite a bit, as SS14 is a very challenging game to learn without assistance. Additionally, I would like to help more with the "out of game" admin work such as clarification of rules on discord, and in actually reworking some of Goobstation's rules to be less of a direct copy-paste of Wizden, reflecting my interpretation of Goobstation's culture.


What are you least interested in doing as an admin?: 
None, I don't mind things like data entry, so even time transfers aren't something that disinterests me.


What makes you a great addition to staff?: 
I have been an active member of the Goobstation community for about six or seven months now, I enjoy being an active part of this community and want to ensure that it can see its full potential.


What do you think is the current roleplay status of the LRP server, what do you think can be done to improve it: 
Goobstation's roleplay status is really something pretty unique. At times, Goobstation borders on NRP with people engaging in a lot of validhunting or pursuing their antag objectives purely with the goal of getting that sought-after greentext. At other times, Goobstation nears MRP levels of roleplay, with dialogue being the driving force behind the narrative at play, rather than pure game mechanics. I think this is a great place for Goobstation to find itself in, as it allows for many people to play the way they want, and it adds to the unpredictability and replayability of the server.


(OPTIONAL) What do you think is the current roleplay status of the MRP server, what do you think can be done to improve it: 
The biggest issue with the MRP server lies in its relatively low player count, which was to be expected. As the MRP server is still in it's infancy, it is hard to judge its roleplay status yet. I only have ~17 hours logged at the time of this application, but so far in me experience I do find the MRP server to be noticeably more "mature" than the LRP server, with more emphasis on roleplay and cross-department coordination rather than purely interacting with the game mechanics.


Other than banning problematic players, what admin actions do you believe have the biggest positive impact?:
I think banning problematic players should be a last resort, reserved for repeat offences or clear cases of negative intent, such as raiders. I think the biggest positive effect that admins can have on the community is being approachable, knowing that an AHelp will be seen and acknowledged in a reasonable timeframe by someone who is trusted by the community adds a lot to the community's willingness to return to the server and continue playing.


Have you ever had a negative experience with a game admin (even on another SS13/14 server)? If so what, if anything, would you do differently?: 
Sometimes I don't get along with Kira, but I think that's because we both shitpost too hard sometimes and it gets lost over text chat.


Have you ever had a good experience with a game admin? If so, what was it?: 
Quite often. In general I like the admins of Goobstation and think that I get along well with all of them (who are left).


In your opinion, what is the most important quality in an admin?: 
The community's trust.

------------------------------------------

Scenarios Questions (You should put more than just one or two sentences.)

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.
First I would wait for the antagonist roles to be assigned, as any admin intervention should not interfere with a player's antag shift. After that I might ask for any ideas in the dead chat, and if any of them seem good, or I have some of my own, I would begin to implement them if the idea shouldn't greatly affect the flow of the shift. If the idea is likely to affect the shift in a meaningful way, I would start a "Minor event?" vote before initiating anything that would influence the round.


Say, someone who already has a note on RDM from before, for example, was to RDM and kill two people, but they've left already before you could admin help them. How would you handle the problem?
Firstly, a few assumptions that I will make on this scenario. First, I assume that I did not see exactly what happened, so I am less able to judge intent or fairly see the events leading up to the RDM. Secondly, I assume that their prior note for RDM was within the last six months, and they received a full 12-day ban for it.

The policy's guidelines for a second offence of RDM is a three-day game ban. Since the player has left, there is no way to clarify what happened in order to consider any reason to lower the response below the policy's guideline. As RDM is to be multiplied by the number of victims, the offending player should receive a six-day game ban. By leaving immediately after their RDM, they could be considered as having evaded an AHelp, which is punishable by a seven-day game ban, extending their total to thirteen days. In their ban, I would clearly list these reasons and the time associated with each, and encourage the player to make an appeal on the Goobstation forums to make a ban appeal if they feel that this was unjustified.

 

The Captain has disconnected before they died or the round ended. This is the first time they've disconnected while playing a very important job. What do you do?
I think that instantly jumping to the conclusion that someone has simply abandoned their role isn't fair on a first offence as there are many other reasons for someone to disconnect. I would leave a note for the player reminding them that disconnecting while playing an important role could be considered abandoning a role, and ask them to send a quick AHelp before disconnecting from a command role in the future. This note would be left as a "neutral" note since the player could have disconnected due to a loss of power or internet, or due to a real-life situation. This would still track the player's record of disconnects without leaving a negative mark on the player. The next time I see the player I would consider asking them in AHelp for clarification on what happened, if they did abandon their role then I would leave the note in place, and if it was due to something out of their control then I would add that as part of their note, as I do not think players should be punished in-game for things out of their control, such as a power outage or real-life emergency.



You see a chemist who has only made basic meds start gathering materials and talking about making uranium foam grenades in chat. Right as they start making the grenades they roll as a midround sleeper Syndicate. How would you handle the situation if at all?
I will assume by "basic meds" that the chemist at least made Dermaline, Dylovene, Bicaridine, and either Inaprovaline or Dexalin+, and has properly labelled the containers these meds are in. I consider this the bare minimum for a chemist to make and still have done their job to an acceptable level. I will also assume that they were given the materials needed, rather than stealing them. I assume that they were not authorized to do this by their department head.

Firstly I don't think that the act of making such grenades is an issue in itself. Making weapons for the sake of learning game mechanics and testing our different things is okay to me, as long as they are used in a safe manner by non-antagonists. It is extremely hard to fairly judge intent behind such a thing if it was only caught after the player already rolled their antagonist role, I do not think it is fair to label every tider a powergamer for grabbing a machete or baseball bat in maints without being an antag. I would send an AHelp to the player and remind them that preparing such items before being made an antagonist could be considered powergaming. Since they were able to create their grenades "legally", even if it was without permission, I would likely allow them to continue, but also remind them to try and stay "in their lane" with their objectives, and that rolling a sleeper agent doesn't permit them to toss a uranium grenade into a crowd of people unrelated to their objectives.

 

The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.
Firstly, the HoS and HoP require a good reason to remove the Captain from their position. There are certainly valid reasons for this, such as incompetence (assuming not bad enough incompetence to require admin intervention). If the HoS and HoP have an acceptable reason to want to remove the Captain from their position they can proceed, otherwise I would send them an AHelp recommending that they do not continue.

The Captain should not be hiding off-station except in extreme circumstances, and I do not believe this is anywhere near extreme enough. The Captain would be reminded either through AHelp or a Central Command broadcast that they are to remain on station. I don't think that the QM has done anything wrong in this situation, and is simply caught up in events

The Clown stealing things is a classic, and while it can be funny for a few minutes, simply taking an important item like the Captain's Sabre for long periods of time is very simply not funny. I think this should firstly be resolved in-character if possible, but since the HoS and Captain both seem to be too busy to do so, I would consider AHelping the Clown and asking them to return the sword, either in person to the Captain, or by handing it over to Security.

 

You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like “shitsec”. A secoff tells the clown that they’re being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals. Having heard an AOS radio callout, the detective enters maintenance near disposals and shoots the passenger to crit. There are four players in this scenario, the clown, the passenger, the secoff, and the detective.
Once again, a Clown "prank" as old as Space Station itself. The Clown has done nothing "wrong" from a rules perspective, and I don't think they need to be punished, as long as their "prank" isn't part of a larger harassment of Security. If this is the case then I'd AHelp the Clown asking them to lay off of Security for a while and find someone else to poke fun at.

The Security Officers in this situation have done their job properly, the charge against the Clown is fair, and attempting to arrest them is reasonable. They used reasonable force to arrest the Clown and there is seemingly no issue with their actions.

The Passenger should be reminded through AHelp not to interfere with Security's job as a non-antagonist. If they have a history of this behavior I would consider leaving a warning, or possibly a 1/2- to 3-day game ban, depending on that history. I don't think that slipping and stunning a few Secoffs is a particularly bad case of self-antag, but their history should be considered to see if this is commonly recurring behavior.

The Detective's situation is the most complicated with a lot of room for interpretation. The Passenger was last seen with a stun baton, a potentially very powerful tool in the close quarters of maints. Many Detective players do not carry stun batons or even disablers of their own, as their job is primarily to investigate crime, not to arrest people. The Detective's actions could be considered over-escalation if they shot the Passenger on sight, but could also be considered as a reasonable use of force if they thought they were in danger from a possible antag who was armed with a stun baton while alone in maints. If I think that the specific situation was closer to the former, I would send an AHelp to the Detective asking them to follow a more reasonable escalation of force in the future, and possibly leave a note depending on how they respond.

 

You and another Admin have been doing your job without problems, you then catch a command staff member misuse contraband. While you are in the middle of the ahelp, the other admin jumps into the middle of your ahelp with a rule clarification that is plainly incorrect. Without the interruption, what would have you asked the command staff member, and how would you have responded or reacted to the interrupting admin?
Without the interruption I would remind the Command member that they are not to use contraband, and that in-character they are expected to set an example for the rest of the crew. Contraband items aren't supposed to be used by the crew outside of emergencies. If the command member continues to misuse the contraband, they could potentially receive a warning or a three- to seven-day roleban from command, though I think that this is almost certainly extreme for a case such as this.

With the interruption I would add "please wait a moment" to the AHelp, and then discuss with the other admin in the admin chat, asking them not to interrupt an ongoing AHelp, and also explaining that I think their response was incorrect. Once we have come to an agreement on the "correct" interpretation of the situation, I would return to the AHelp with the command member, with or clarification.

 

You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding Trial Game Admins, Senior Game Admins and Head Game Admins, all admins are equally “ranked”. A headmin is not currently available.
First, I would continue with my temporary ban. I would then send either a link or screenshot of the prior conversation to the chat and explain why I am taking the action I decided on. If they insist on an indefinite ban, we can always discuss it later once a higher-ranked admin is online whether the ban should be extended or remain temporary.

 

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End

Anything else we should know about or have questions about:
The current requirements list that an applicant should not have a ban within the last two months, and when I stated this as a reason that I couldn't apply while talking in OOC chat on the MRP server, Durk said something to the effect of "the requirements are not mandatory". If this is not the case then of course I understand an automatic disqualification of my application, but I figure that it is still worth applying either way.

Edited by NeKognitoHazard
  • 2 weeks later...
  • Head Of Staff
Posted

Accepted, and welcome to the team! 

Check your Discord direct messages to proceed with how to start. If your DM's are off, we won't be able to contact you.

image.png.11a0d8cab615fa1b83eec54fc3c3aa1d.png

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