Game Administrator Application
Start
In-game Username: FloatingFeeling
Discord Username: FloatingFeeling
Characters you play: Kali Sokolov, Kerry Pepperwing, Kamekimi, April Showers
On average, how many hours do you expect to admin per week: 30
How old are you? 21
Do you have any SS14 experience outside of Goob Station servers, or any SS13 experience? 1100 hours on Wizden, 200 hours on Monolith, 100 hours on RMC, 100+ hours on other SS14 servers
Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)?
None
Have you ever been banned from any SS14 or SS13 servers?
Banned from Goobstation for shooting a visitor on sight for blocking the evacuation shuttle
Detailed Questions
What role do you think game admins serve on our servers?
Admins are like security officers on a more meta level. They take reports of rules that have been broken, investigate the situation, determine what rules have been broken, if any, and what punishments to give out as per the rule code.
They also exist to make the round run smoother and to manually fix things when people in round can’t. Speeding up evac when everyone is dead, killing thousands of slimes in xenobio, stuff like that.
Why do you want to become an administrator for SS14?
I have experience in every department and all content for each department, and that gamesense means that I can handle issues relating to any mechanic without relying on secondhand experience or the player’s word. I believe that a lot of admins don’t play the game that much, and lack the actual in-round experience needed to process a lot of cases that come in.
What are you primarily interested in doing as an admin?
I want to handle player issues in a way that makes all parties involved feel heard, feel like I’ve understood the situation and their perspective, and that the punishment, if given, is fair and justified. I’ve experienced situations in which I don’t feel like the issue was understood or fully investigated, or the relevant admin didn’t understand my perspective on the issue or the context in which the thing happened. I want to make sure that actions taken are given clear meaning and that everyone involved understands why the actions were taken.
I also want to ensure security and command competency. Because sec and command roles are so integral to the round, they need to be held to a higher standard in both roleplay and punishments when needed. Anyone who chooses to play sec or command needs to be competent in their work and be decent enough at roleplay to LARP as a commanding officer to the other 70 people in the round.
What are you least interested in doing as an admin?
Events. I don’t think that admins should be prominent in the round, and I dislike when major admin intervention means that I can’t roleplay or do the role I signed up to do.
How do you feel about the current roleplay status on the servers?
I can’t speak on MRP, as I don’t play it.
LRP is fine. Goob is much less focused on roleplay than other servers due to it having infinite new content for the sake of having content. The appeal of goob is gameplay. You can interact with most of the game’s systems for an hour and a half and not get bored, and the combat between security and the antagonists is the best of any mainline server.
I do think that command specifically should be held to a higher level of roleplay in some instances, though, as having a member of command yell “TS PMO ICL ME ONTAG 65 GOIDA SLON SLON 220 THE CURSE” on the communications console gets unfunny after the second time.
Other than banning problematic players, what admin actions do you believe have the biggest positive impact?
Sending in a complaint or report of a rulebreak and receiving no reply makes you feel like no action was taken or that no one actually cared enough to act on the report. Replying that it was handled means that you get to know that your report actually did something and that the admin team cares.
Have you ever had a good experience with the game or a game admin? If so, what was it?
I used lethal force on someone who was attacking me as security, rather than using nonlethal force. The admin asked why I used lethal force, and I told them that I had no charged nonlethal options and that I was in the process of moving the body to a place where they could be healed and subsequently revived. The admin thanked me for making sure they were healed, and thanked me for my time. No action was taken.
Have you ever had a negative experience in the game or with a game admin? If so, what, if anything, would you do to prevent other players from experiencing this?
Me and the HoS were stranded on the ATS during a revolution, as the revs had remotely taken the cargo shuttle back, rammed it into the ATS, and had sent multiple people with jetpacks to kill us both while we were unable to get back. Both of us were actively dying from spacing. An unmindshielded civilian jetpacks up to the ATS and I gun them down on sight. I’m later told they weren’t a revolutionary, and that their body was never recovered. I was role banned from security for a week(?), but appealed within around five days and it was accepted.
During a revolution, and during similar situations in which security is stretched extremely thin and can’t always make sure that they’re shooting someone who actually deserves it, civilians die and usually aren’t revived. It’s a part of the game, and while dying because a secoff thought you were an enemy sucks, it’s usually because you were in the wrong place in the wrong time. I feel like this could have been handled better if the banning admin had played security in a similar situation and understood the pressure put on security during a revolution, or had understood that I had no incentive to revive or mindshield the person at the time as I was actively dying and trying to get back to the station as soon as possible.
Scenario Questions
Scenario 1
It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.
I’d flicker lights around the Captain, do a flip, or do another funny ghost thing that doesn’t actually affect the round. Major admin intervention or an event is unnecessary here.
Scenario 2
This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.
The HoS should have a roleplay reason to conduct the coup, as per SOP, or the Captain must have grossly violated space law for this to be valid. A coup, in this case, assuming that it’s timely and results in the peaceful transfer of power as per Chain of Command, is fine, and assuming escalation is followed and the roleplay that comes from it is good, no action is needed.
If the Captain hasn’t committed any SLAW/SOP violations and the HoS is conducting the coup for fun or because of an IC grudge, this would fall under Cults/Riots/Revolutions in the Self-Antag category and should be punished for depending on their previous self-antag offenses in the past six months. Metagrudging may also apply depending on the source of the coup.
The HoP should not be armed and should not be assisting the HoS in arresting the Captain. This should be handled with a warning, though if they’ve had a history of doing similar in previous rounds this could be punished with preparing things not needed IC.
The Captain’s punishment varies the most depending on what they actually did to be couped. Punishment would range from a warning, to a note for unreasonable incompetence, to no punishment at all depending on what actually happened.
The Quartermaster is just doing his job. As long as the Captain hasn’t specifically told the QM that they’re avoiding a legal arrest or similar, the QM should not be punished. But again, it depends on the situation.
The Clown is doing their job.
Scenario 3
You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.
If I haven’t had any experience with the player in the past, and the admin in question has dealt with them before (though, I don’t know for what, as they don’t have any notes), I would ask them why they’re gunning for an indef. Especially with no former notes, I don’t see why it would be needed unless it’s a really serious issue. If they have good reasoning and I agree with the points they’re making, I’ll go through with it. If not, I’ll go with the temporary ban as suggested prior.
Scenario 4
A brand new player has joined, chosen cargo tech, and instantly rushes to get satchel charges and other salvage gear. How do you act, if at all?
Assuming this is a brand new player, and they’re a non antagonist, them immediately rushing satchel charges makes me think this is a raider or similar. I’d follow the player and watch to see if they bomb some place following. If they don’t, and are just doing it for the love of the game (???), I’ll ahelp welcoming them to the game and explaining why them grabbing bombs roundstart warranted me talking to them. I’d give a verbal warning not to prep items like that roundstart and move on with no note given. If they bombed some place as a nonantag with the charges, I’d ahelp immediately and punish for preparing items not needed IC, self-antag, (and, if they DO turn out to be a raider and do other raider shit afterwards) ban evasion.
Scenario 5
A security officer, on code blue, spots a mime breaking into EVA, in response, he shoots the mime with lethal force then takes him to medical, in cuffs. How do you act, if at all, and to whom?
The security officer, in this case, had no reason to use lethal force. The mime was not visibly armed, and even though the mime was in the process of committing a crime, the situation could have been resolved verbally, asking the mime to stop breaking in and asking what they need from EVA. The ONLY situation in which lethals could possibly be warranted here is if the officer is completely out of nonlethal options, has verbally requested the mime to stop, and has given warning that if they continue their actions they will use lethal force against them, but this isn’t the case in this situation. I’d punish with an unreasonable incompetence in security charge, with the exact amount of time depending on if they have previous competence notes or bans.
The mime hasn’t really done anything wrong. Breaking into EVA is an IC issue, and they could have been wanting a space suit to make a mime hardsuit with or something. I’d ahelp them asking why they broke into EVA and for their half of the story, informing them that they aren’t in trouble and that I’m just asking for information. If they were just doing it to get a jetpack and magboots or something, I’d ask them to maybe ask the HoP or Cap the next time. I would not give out a punishment for this.
If medical is incompetent enough to leave the mime dead and rotting on the floor to the point where they are likely to be round removed, I would notify the CMO or another member of medical staff with an ingame feeling type thing to go check up on the mime’s corpse.
Scenario 6
A chief engineer has been slacking all round, generally ignoring the responsibilities of the department, despite meteors and gas leaks happening all round. How do you act towards them, if at all?
It depends to what degree. If power and atmos are set up, and the majority of the station is still functional, it’s kind of still an IC issue for them to not be doing those things. If they’re roleplaying or teaching other techies or something, this is more excusable. If they’re straight up standing around and doing nothing, and have previous competence notes or a history of similar, I may ahelp and punish with an unreasonable incompetence in command charge depending on their previous notes or bans.
Scenario 7
You are adminning with 2 other admins, and recieve an aHelp, you start handling it when one of the others butts in to the aHelp correct you. How do you act, if at all?
I’ll ask them in the admin chat not to butt into the ahelp, but to ask me in admin chat next time, and if their suggestion is correct, I’ll thank them.
Scenario 8
A passenger arrives on station and starts skulking around in maints. Not preparing weapons or breaking into places, but gathering tools, insulation gloves, wires, gas mask, batteries, etc. How do you act, if at all?
Tider behaviour, IC issue.
Scenario 9
You are playing as the HOS in-game when the only other admin online notifies you that they have to leave. Since you are an important figure, you decide to continue playing for the remainder of the round, going SSD when ahelps occur in order to deal with them. While playing, you arrest the clown for non-lethal assault against the HOP inside the medical bay. Just as you arrive at security with the clown in cuffs, you receive an ahelp from the CMO about their chemist blowing up chem. In order to investigate, you quickly hand the clown over to the warden and tell the warden to “deal with them.” While investigating the CMO’s ahelp, you then receive an ahelp about the warden beheading the cuffed clown. How do you act, if at all, and to whom?
The chemist’s punishment depends on why chem blew up. If they were explicitly making bombs and meth instead of doing essential medication, this is a unreasonable incompetence in medical charge or verbal warning depending on the severity of the issue or history of past notes/bans, and it may even be an IC issue.
The Warden had no reason to behead the clown, did not get permission (I assume) from the captain to DNR, and should be expected to know better anyways. This should be punished with an unreasonable incompetence in security charge depending on why it was conducted. If it was funny, the clown agreed that it was funny, and the majority of the station though it was funny, it’s an IC issue and no intervention is needed. If it was done maliciously and the clown doesn’t want to be DNR’d for the rest of the round, I’d make the clown shine in holy light and be revived and instruct them to roleplay being the reincarnation of Jesus Christ.
Additionally, in this case, I would likely not do the SSD when ahelp comes out thing and just promote an acting HoS and then head to cryo, but this depends on the severity of things taking place in round and how much time I have between ahelps. I may just cryo if need be.
Do you have any further notes or information we should know about you?
I don’t meet the requirements for being an admin due to being banned from the discord for calling Brizby a slur, so this is going to be denied instantly, but I felt like shooting in the dark anyways for fun.